First public demo of real time ray tracing using unreal. Announced at GDC 2018 and showing a massive jump in quality for real time rendering. A fantastic step forward in the convergence of games and films and all the skill sets required. Great to see and looking pretty amazing!!
Next-generation rendering features shown in today’s demo include:
- Textured area lights
- Ray-traced area light shadows
- Ray-traced reflections
- Ray-traced ambient occlusion
- Cinematic depth of field (DOF)
- NVIDIA GameWorks ray tracing denoising