Siron - real-time character performance

 

Epic games collaborating with 3Laterial, Cubic Motion, Tencent and Vicon to have live capturing of human performance driving a digital avatar.

Final results are below which are pretty impressive.  Some nuances in the face and particularly around the mouth which give a hint of uncanny valley but generally this is a massive leap forward in real-time driven performance.

 

Unreal real-time ray tracing

 

First public demo of real time ray tracing using unreal.  Announced at GDC 2018 and showing a massive jump in quality for real time rendering.  A fantastic step forward in the convergence of games and films and all the skill sets required.  Great to see and looking pretty amazing!!

Next-generation rendering features shown in today’s demo include:

  • Textured area lights
  • Ray-traced area light shadows
  • Ray-traced reflections
  • Ray-traced ambient occlusion
  • Cinematic depth of field (DOF)
  • NVIDIA GameWorks ray tracing denoising