I want to start using the blog to talk about my increasing interest in real time engines used in rendering along with the more established games projects. Real-time engines have made massive inroads into more established film based outputs which is worlds away from when I first started in games over 20 years ago.
So as a taster, here's a great example achieved with #unity3d from Unity's Demo team behind Adam and The Blacksmith.
Fisherman Rig Demo - Giant Animation
Nicely constructed rig and facial setup
Jinxy Jenkins and Lucky Lou
Really love this short film from Ringling College of Art and Design. Such a great style which carries throughout the animation which has lots of subtle details.
Lascars
French trailer of an animated movie called Lascars which was released in 2009. Another great example of the integration of 2D and 3D styles into something which I consider to be uniquely french style. I think it's the integration along with a very sophisticated colour palette which can be seen across many French productions.
Batz Teaser
Really loving the look of this short film developed by Max Maleo and Aurelien Prédal who originally worked on the Burning Safari short from Gobelins, Paris. More development in bring that energy and dynamism from hand drawn and painted styles into 3D.
Snappers Facial Rig
Really nice use of wrinkle maps included in a facial rig, recently released by Snappers Systems. Not much information at the moment but looks like a pretty good facial rig which can be driven by mocap.