Book of the Dead - Unity Interactive Demo

 

I want to start using the blog to talk about my increasing interest in real time engines used in rendering along with the more established games projects.  Real-time engines have made massive inroads into more established film based outputs which is worlds away from when I first started in games over 20 years ago.
So as a taster, here's a great example achieved with #unity3d from Unity's Demo team behind Adam and The Blacksmith.