Changeable and instanced characters

 

The output at this stage is relatively simple as the final product is mainly a diorama.  A main element is the soldiers which are all in static poses.  This is essentially a kit bash of multiple components and accessories.
I want to expose this in the editor so i can swap and change as required for what looks good for the shot.  So this is just exposing simple switches to control visibility.

scene_BP.JPG

The main blueprint also controls the master pose as the skinned meshes all share the same skeleton.  Using a set master pose component function makes this pretty easy to do.

Soldier_BP.JPG